I'm almost finished reading this book.
First things first. Be aware that this is not a step-by-step, tutorial-like book on how to develop a mobile game. It indeed includes a complete project on how to design a mobile game using Unity. But that is not the main focus of the book. This is an ESSENTIALS book that comprehensively discusses the most popular platforms and technologies used to design mobile games.
The first chapters deal with the theory behind mobile games, while discussing the most popular platforms and the technology behind each one of them, as well as how to assemble an effective team of game developers. The book then steps into graphics and sound design, while it explains the common software and workflow used by artists to create compelling 2D/3D graphics, music and effects for mobile games. Moving forward, the book steps into game scripting, describing the most suitable scripting languages as well as programming languages for mobile game development. From then, the book discusses the most popular game engines used to rapidly prototype and develop mobile games. The last chapters deal with balancing, optimizing, polishing, marketing and selling mobile games.
The author surely knows what he is talking about, and thoroughly manages to put his knowledge in a clear and concise way. Just bear in mind that this is a theoretical approach on mobile games, not a practical how-to tutorial.
All in all, this is an easily recommended book for anyone seeking information about the ins and outs of mobile game design.
- 版本： Kindle电子书
- 文件大小： 26459 KB
- 纸书页数： 360
- > ISBN： 184969298X
- 出版社: Packt Publishing (2013年11月21日)
- 语种： 英语
- ASIN: B00GTQD5Q0
- 标准语音朗读： 已启用
- 生词提示功能: 未启用
- 用户评分: 第一个发表评论
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