下载免费的 Kindle 阅读软件，即可立即在智能手机、平板电脑或电脑上阅读 Kindle 电子书 - 无需 Kindle 设备。了解更多信息
使用手机摄像头 - 扫描以下代码并下载 Kindle 阅读软件。
您同意通过上述手机号码接收从亚马逊或代表亚马逊发送的有关 Kindle 阅读软件的自动短信。该同意不构成任何购买的条件。可能会收取短信和数据费用。
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces 平装
- 语言 : 英语
- ISBN : 1558608702
- 尺寸 : 18.54 x 2.34 x 23.62 cm
|5 星 (0%)||0%|
|4 星 (0%)||0%|
|3 星 (0%)||0%|
|2 星 (0%)||0%|
|1 星 (0%)||0%|
If you are thinking on how to improve usability or conducting some usability testing within your company for the first time, this is a great book. If you already have experience in usability testing and paper prototyping, this book will bee too basic.
The book provides a lot of information that would be useful to sell usability activities within your organization and a lot of simple and short chapters that you could have some other colleagues read to get them introduced to these concepts.
Overall, the book is well written and practical. Although the book is on paper prototype, there are many concepts around usability that are explained in simple terms.
The only thing that really bothers me (and this is nit-picky, I know) is that if you're going to publish a book for an audience that contains many designers (or people with eyes for that matter), please have a professional do the actual book layout. This thing is painful to read. It looks like it was laid out in Microsoft word by someone in high school using every font at least once. The content is great, but it loses credibility when presented this way.
Even if you're not doing user testing on paper prototypes, you'll find her chapter on creating tasks for user tests invaluable, no matter what medium you're using.
If you are looking for a book on conducting quick usability testing with potential users without touching a computer, this book is for you.
If you are looking for special techniques that you think you're missing when it comes to modelling on paper, then look elsewhere. You would do just as well to read the remainer of this review.
A summary: Draw a complete interface, including buttons, menus, and other interface elements on a bunch of sheets of paper -- one piece for every window, dialog, or behavior. Don't use a ruler. Hold the pieces of paper in front of a potential user. Have them attempt to perform tasks relevant to your system without how-to assistance. After a few users, you'll have a good idea of what's utterly unusable.
The first part of the book describes putting together a paper prototype and has suggestions about making a prototype that is 'interactive' with buttons that change and so on. Mostly, it's encouragement to try it and to not be worried by drawing that's less than perfect.
The majority of the book is about running a usability test. Although slanted towards testing paper prototypes, this is valuable for anyone (experienced or not) who wants to improve their usability testing or to do a test for the first time. I've been testing for years now and found much in it that was helpful. It's also my 'get you started' recommendation for complete beginners.