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Java How to Program (early objects) (9th Edition) (英语) 平装 – 2011年3月7日

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基本信息

  • 出版社: Prentice Hall; 9 (2011年3月7日)
  • 丛书名: Deitel
  • 平装: 1536页
  • 语种: 英语
  • ISBN: 0132575663
  • 条形码: 9780132575669
  • 商品尺寸: 17.8 x 6.4 x 22.9 cm
  • 商品重量: 454 g
  • ASIN: 0132575663
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  • 亚马逊热销商品排名: 图书商品里排第2,107,359名 (查看图书商品销售排行榜)
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商品描述

作者简介

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.


Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.

目录


Preface xxiii
Before You Begin xxxiii
1 Introduction to Computers and Java 1
1.1 Introduction 2
1.2 Computers: Hardware and Software 5
1.3 Data Hierarchy 6
1.4 Computer Organization 8
1.5 Machine Languages, Assembly Languages and High-Level Languages 10
1.6 Introduction to Object Technology 11
1.7 Operating Systems 13
1.8 Programming Languages 16
1.9 Java and a Typical Java Development Environment 18
1.10 Test-Driving a Java Application 22
1.11 Web 2.0: Going Social 26
1.12 Software Technologies 29
1.13 Keeping Up-to-Date with Information Technologies 31
1.14 Wrap-Up 32

2 Introduction to Java Applications 37
2.1 Introduction 38
2.2 Your First Program in Java: Printing a Line of Text 38
2.3 Modifying Your First Java Program 44
2.4 Displaying Text with printf 46
2.5 Another Application: Adding Integers 47
2.6 Memory Concepts 52
2.7 Arithmetic 53
2.8 Decision Making: Equality and Relational Operators 56
2.9 Wrap-Up 60

3 Introduction to Classes, Objects, Methods and Strings 71
3.1 Introduction 72
3.2 Declaring a Class with a Method and Instantiating an Object of a Class 72
3.3 Declaring a Method with a Parameter 76
3.4 Instance Variables, set Methods and get Methods 79
3.5 Primitive Types vs. Reference Types 84
3.6 Initializing Objects with Constructors 85
3.7 Floating-Point Numbers and Type double 88
3.8 (Optional) GUI and Graphics Case Study: Using Dialog Boxes 92
3.9 Wrap-Up 95

4 Control Statements: Part 1 102
4.1 Introduction 103
4.2 Algorithms 103
4.3 Pseudocode 104
4.4 Control Structures 104
4.5 if Single-Selection Statement 107
4.6 if…else Double-Selection Statement 107
4.7 while Repetition Statement 112
4.8 Formulating Algorithms: Counter-Controlled Repetition 113
4.9 Formulating Algorithms: Sentinel-Controlled Repetition 118
4.10 Formulating Algorithms: Nested Control Statements 125
4.11 Compound Assignment Operators 130
4.12 Increment and Decrement Operators 130
4.13 Primitive Types 134
4.14 (Optional) GUI and Graphics Case Study: Creating Simple Drawings 134
4.15 Wrap-Up 138

5 Control Statements: Part 2 151
5.1 Introduction 152
5.2 Essentials of Counter-Controlled Repetition 152
5.3 for Repetition Statement 154
5.4 Examples Using the for Statement 158
5.5 do…while Repetition Statement 162
5.6 switch Multiple-Selection Statement 164
5.7 break and continue Statements 172
5.8 Logical Operators 173
5.9 Structured Programming Summary 179
5.10 (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals 184
5.11 Wrap-Up 187

6 Methods: A Deeper Look 197
6.1 Introduction 198
6.2 Program Modules in Java 198
6.3 static Methods, static Fields and Class Math 200
6.4 Declaring Methods with Multiple Parameters 202
6.5 Notes on Declaring and Using Methods 205
6.6 Method-Call Stack and Activation Records 206
6.7 Argument Promotion and Casting 207
6.8 Java API Packages 208
6.9 Case Study: Random-Number Generation 210
6.9.1 Generalized Scaling and Shifting of Random Numbers 214
6.9.2 Random-Number Repeatability for Testing and Debugging 214
6.10 Case Study: A Game of Chance; Introducing Enumerations 215
6.11 Scope of Declarations 219
6.12 Method Overloading 222
6.13 (Optional) GUI and Graphics Case Study: Colors and Filled Shapes 224
6.14 Wrap-Up 227

7 Arrays and ArrayLists 240
7.1 Introduction 241
7.2 Arrays 242
7.3 Declaring and Creating Arrays 243
7.4 Examples Using Arrays 244
7.5 Case Study: Card Shuffling and Dealing Simulation 254
7.6 Enhanced for Statement 258
7.7 Passing Arrays to Methods 259
7.8 Case Study: Class GradeBook Using an Array to Store Grades 262
7.9 Multidimensional Arrays 268
7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 271
7.11 Variable-Length Argument Lists 278
7.12 Using Command-Line Arguments 279
7.13 Class Arrays 281
7.14 Introduction to Collections and Class ArrayList 284
7.15 (Optional) GUI and Graphics Case Study: Drawing Arcs 286
7.16 Wrap-Up 289

8 Classes and Objects: A Deeper Look 311
8.1 Introduction 312
8.2 Time Class Case Study 312
8.3 Controlling Access to Members 316
8.4 Referring to the Current Object’s Members with the this Reference 317
8.5 Time Class Case Study: Overloaded Constructors 320
8.6 Default and No-Argument Constructors 326
8.7 Notes on Set and Get Methods 326
8.8 Composition 328
8.9 Enumerations 331
8.10 Garbage Collection and Method finalize 333
8.11 static Class Members 334
8.12 static Import 338
8.13 final Instance Variables 339
8.14 Time Class Case Study: Creating Packages 340
8.15 Package Access 345
8.16 (Optional) GUI and Graphics Case Study: Using Objects with Graphics 347
8.17 Wrap-Up 351

9 Object-Oriented Programming: Inheritance 359
9.1 Introduction 360
9.2 Superclasses and Subclasses 361
9.3 protected Members 363
9.4 Relationship between Superclasses and Subclasses 364
9.4.1 Creating and Using a CommissionEmployee Class 364
9.4.2 Creating and Using a BasePlusCommissionEmployee Class 370
9.4.3 Creating a CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy 375
9.4.4 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using protected Instance Variables 377
9.4.5 CommissionEmployee—BasePlusCommissionEmployee Inheritance Hierarchy Using private Instance Variables 380
9.5 Constructors in Subclasses 385
9.6 Software Engineering with Inheritance 386
9.7 Class Object 387
9.8 (Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels 388
9.9 Wrap-Up 391

10 Object-Oriented Programming: Polymorphism 394
10.1 Introduction 395
10.2 Polymorphism Examples 397
10.3 Demonstrating Polymorphic Behavior 398
10.4 Abstract Classes and Methods 400
10.5 Case Study: Payroll System Using Polymorphism 403
10.5.1 Abstract Superclass Employee 404
10.5.2 Concrete Subclass SalariedEmployee 407
10.5.3 Concrete Subclass HourlyEmployee 408
10.5.4 Concrete Subclass CommissionEmployee 410
10.5.5 Indirect Concrete Subclass BasePlusCommissionEmployee 412
10.5.6 Polymorphic Processing, Operator instanceof and Downcasting 413
10.5.7 Summary of the Allowed Assignments Between Superclass and Subclass Variables 418
10.6 final Methods and Classes 418
10.7 Case Study: Creating and Using Interfaces 419
10.7.1 Developing a Payable Hierarchy 421
10.7.2 Interface Payable 422
10.7.3 Class Invoice 422
10.7.4 Modifying Class Employee to Implement Interface Payable 425
10.7.5 Modifying Class SalariedEmployee for Use in the Payable Hierarchy 427
10.7.6 Using Interface Payable to Process Invoices and Employees Polymorphically 428
10.7.7 Common Interfaces of the Java API 430
10.8 (Optional) GUI and Graphics Case Study: Drawing with Polymorphism 431
10.9 Wrap-Up 433

11 Exception Handling: A Deeper Look 438
11.1 Introduction 439
11.2 Example: Divide by Zero without Exception Handling 439
11.3 Example: Handling ArithmeticExceptions and InputMismatchExceptions 442
11.4 When to Use Exception Handling 447
11.5 Java Exception Hierarchy 447
11.6 finally Block 450
11.7 Stack Unwinding and Obtaining Information from an Exception Object 454
11.8 Chained Exceptions 457
11.9 Declaring New Exception Types 459
11.10 Preconditions and Postconditions 460
11.11 Assertions 461
11.12 (New in Java SE 7) Multi-catch: Handling Multiple Exceptions in One catch 462
11.13 (New in Java SE 7) try-with-Resources: Automatic Resource Deallocation 463
11.14 Wrap-Up 463

12 ATM Case Study, Part 1: Object-Oriented Design with the UML 469
12.1 Case Study Introduction 470
12.2 Examining the Requirements Document 470
12.3 Identifying the Classes in a Requirements Document 478
12.4 Identifying Class Attributes 484
12.5 Identifying Objects’ States and Activities 489
12.6 Identifying Class Operations 493
12.7 Indicating Collaboration Among Objects 499
12.8 Wrap-Up 506

13 ATM Case Study Part 2: Implementing an Object-Oriented Design 510
13.1 Introduction 511
13.2 Starting to Program the Classes of the ATM System 511
13.3 Incorporating Inheritance and Polymorphism into the ATM System 516
13.4 ATM Case Study Implementation 522
13.4.1 Class ATM 523
13.4.2 Class Screen 528
13.4.3 Class Keypad 529
13.4.4 Class CashDispenser 530
13.4.5 Class DepositSlot 531
13.4.6 Class Account 532
13.4.7 Class BankDatabase 534
13.4.8 Class Transaction 537
13.4.9 Class BalanceInquiry 53...


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