- 出版社: Sams Publishing; 2 (2004年3月5日)
- 平装: 288页
- 语种： 英语
- ISBN: 0672326140
- 条形码: 9780672326141, 0752063326145
- 商品尺寸: 15.5 x 1.8 x 23.1 cm
- 商品重量: 399 g
- ASIN: 0672326140
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition) (英语) 平装 – 2004年3月5日
As a software inventor in the mid-70s, Alan Cooper got it into his head that there must be a better approach to software construction. This new approach would free users from annoying, difficult and inappropriate software behavior by applying a design and engineering process that focuses on the user first and silicon second. Using this process, engineering teams could build better products faster by doing it right the first time.
His determination paid off. In 1990 he founded Cooper, a technology product design firm. Today, Cooper's innovative approach to software design is recognized as an industry standard. Over a decade after Cooper opened its doors for business, the San Francisco firm has provided innovative, user-focused solutions for companies such as Abbott Laboratories, Align Technologies, Discover Financial Services, Dolby, Ericsson, Fujitsu, Fujitsu Softek, Hewlett Packard, Informatica, IBM, Logitech, Merck-Medco, Microsoft, Overture, SAP, SHS Healthcare, Sony, Sun Microsystems, the Toro Company, Varian and VISA. The Cooper team offers training courses for the Goal-Directed® interaction design tools they have invented and perfected over the years, including the revolutionary technique for modeling and simulating users called personas, first introduced to the public in 1999 via the first edition of The Inmates.
In 1994, Bill Gates presented Alan with a Windows Pioneer Award for his invention of the visual programming concept behind Visual Basic, and in 1998 Alan received the prestigious Software Visionary Award from the Software Developer's Forum. Alan introduced a taxonomy for software design in 1995 with his best-selling first book, About Face: The Essentials of User Interface Design. Alan and co-author Robert Reimann published a significantly revised edition, About Face: The Essentials of Interaction Design, in 2003.
Alan's wife, Susan Cooper, is President and CEO of Cooper. They have two teenage sons, Scott and Marty, neither of whom is a nerd. In addition to software design, Alan is passionate about general aviation, urban planning, architecture, motor scooters, cooking, model trains and disc golf, among other things. Please send him email at firstname.lastname@example.org or visit Cooper's Web site at http://www.cooper.com.
I. COMPUTER OBLITERACY.
II. IT COSTS YOU BIG TIME.
III. EATING SOUP WITH A FORK.
IV. INTERACTION DESIGN IS GOOD BUSINESS.
V. GETTING BACK INTO THE DRIVER'S SEAT.
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Where he goes totally off the rails is when he attacks stereotypes instead of people. He claims that every programmer thinks that he is different and can cross between coding and interaction design -- but none of them can. It turns out that he means that he was the first, and the last, one to be able to do so, because he is God. He claims that graphic designers are there to pretty up an interaction designers designs -- while ignoring the true amount of collaboration that has to be achieved between graphic design, interaction design, and programming to achieve any excellent software. His solution to bad design is to listen to nobody but the designer. (He never mentions the possibility of a subpar interaction designer.)
Finally he spends a lot of time attacking various management structures that are found at Microsoft and companies who mimic Microsoft. Well, I have worked in the NYC tech scene for 20+ years, and nobody here gives a damn about Microsoft's management practices. In the years since the book came out, it has turned out that nobody anywhere cares about Microsoft management practices anymore. It just felt like another rant about something that is relevant to nobody.
But if you wade through the extremist ranting, there really are useful messages and examples throughout the book. It's worth reading if you're in the business of making software.
I'm a junior high teacher by trade, so I'm going to particularly recommend it to teachers. Students, just like tech consumers, come in a variety of levels of understanding. One of the biggest challenges is to cater a lesson to smart students, slow students, and all the students in between. Teachers, like programmers, like all of us, tend to assume that others' experience is similar to their own, so they plan with themselves in mind. This book helps explain how to break out of that mentality and design for everyone.