¥ 151.00 + 免配送费
通常需要2-3周发货。. 由 中国国际图书贸易集团公司(瑞购网) 销售

亚马逊 加入购物车
¥ 71.60  此商品可以享受免费送货 详情

没有Kindle设备?立即购买 ,或者下载免费 Kindle阅读软件

For the Win: How Game Thinking Can Revolutionize Your Business [平装]

~ Kevin Werbach (作者), Dan Hunter (作者)

定价: ¥ 151.00
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

金秋十月,瑞购网200万进口图书满100元减10元,满200元减30元,满29元包邮。更有众多海外预订图书全学科覆盖,重磅来袭,活动时间 :2014.10.20-2014.10.26。>>点击购买


Take your business to the next level--for the win Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!


  • 购买由 中国国际图书贸易集团公司(瑞购网) 销售的指定商品购物满100元减10元,满200元减30元,满29元包邮。 点此查看如何获得促销优惠 (促销说明)
  • 招商银行支付促销:2014年9月1日至10月31日,首次添加招商银行信用卡绑定一键支付,并在活动期间用一键支付成功完成单笔满150元订单,即可获赠300招商银行信用卡积分,活动期间每户限赠一次。 点击查看详情



  • 出版社: Wharton Digital Press (2012年10月30日)
  • 平装: 148页
  • 语种: 英语
  • ISBN: 1613630239
  • 条形码: 9781613630235
  • 商品尺寸: 21.3 x 14 x 1.3 cm
  • 商品重量: 209 g
  • ASIN: 1613630239
  • 亚马逊热销商品排名: 图书商品里排第374,543名 (查看图书商品销售排行榜)



"Video games now have the dubious honour of having inspired their own management craze. Called 'gamification,' it aims to take principles from video games and apply them to serious tasks. The latest book on the subject, For the Win, comes from Kevin Werbach and Dan Hunter, from the Wharton Business School and the New York Law School respectively...[T]heir central idea--that the world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itself--is hard to argue with." --The Economist "Here's a conversion worthy of a Transformers movie: Take buttoned-down, MBA-toting business professionals and turn them into video game designers. That's the goal of a new book about Gamification, changing behavior of employees and customers by appealing to their sense of fun and their competitive instinct, video game style. The co-author of For the Win: How Game Thinking Can Revolutionize Your Business is Dan Hunter, who runs New York Law School's Institute for Information Law and Society. He says gamification done right is about meaningful competition." --David Brancaccio, Marketplace, American Public Radio "Werbach and Hunter aren't playing around with this book on how to add the joy of gaming to your enterprise. This is a quick but thoughtful look into the pros and cons of gamification, what works and what doesn't, with plenty of insight into what really motivates and engages customers and employees." --Daniel H. Pink, author of Drive and A Whole New Mind "For the Win is a total win! In the 21st century, business must shift from push to pull to get the best out of their employees and to entice their customers. This book brilliantly explains how to design and use gamification techniques to that end. I highly recommend this useful and fun to read book." --John Seely Brown, Coauthor of The Power of Pull and A New Culture of Learning; Co-chairman, Deloitte Center for the Edge; Former Chief Scientist, Xerox Corporation and Director of its Palo Alto Research Center (PARC) "If you want to understand one of the most important trends in business today, go out and buy For the Win. Werbach and Hunter reveal the secrets to powering up your organization through game thinking. Read this book. It's a game changer." --Brad Feld, Managing Director, Foundry Group; Co-author of Do More Faster "If you prefer realism to hype and rationality to bandwagons, this is the gamification book for you. As a work about gamification today, this book is excellent; as a work about gamification tomorrow, it's staggeringly excellent." --Richard Bartle, Professor, University of Essex; Creator of MUD1, the first multiplayer online game; Author of Designing Virtual Worlds "Like gamification, this book is a fusion of human nature and good design. Far and away the best book on the subject, with the most examples and the best intellectual grasp of the topics." --Bing Gordon, Partner, Kleiner Perkins Caufield & Byers; former Chief Creative Officer, Electronic Arts "Every business executive, small business owner and public servant should read this book; the public and private benefits would be enormous. I'm not kidding. If you're even half as blown away as I was by For the Win, it'll be your best book purchase of the year. Applying 'game thinking' to everyday life might just change... well, everything. Read the book and you'll see what I mean." --Jessica Mulligan, Online game pioneer and co-founder, Themis Group "For the Win is the perfect title, because businesses that understand these techniques will be the standout winners in their markets. Do yourself a favor and read this deep yet practical guide before your competitors do." --Rajat Paharia, Founder and Chief Product Officer, Bunchball "A wonderfully written, funny, and timely work. Should be required reading for anyone pursing a modern undertaking utilizing these concepts. As the concept of 'gamifying' continues to grow, the importance of this text will continue to emerge." --Professor Andrew Phelps, Director, School of Interactive Games & Media, Rochester Institute of Technology "For the Win hits a home run in illustrating the business value of gamification for both small and large companies across the globe." --Kris Duggan, CEO, Badgeville "An entertaining and immensely practical guide to this rich managerial opportunity." --Philip Evans, Senior Partner, Managing Director, and BCG Fellow, Boston Consulting Group; co-author of Blown to Bits "In For the Win, Werbach and Hunter eloquently and practically explain how to apply one of the most important shifts in our cognitive models." --Joichi Ito, Director, MIT Media Lab "For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking business practices to the power of play, Hunter and Werbach may have singlehandedly saved gamification from collapsing under the weight of its own hype." --Julian Dibbell, author of Play Money and My Tiny Life


Kevin Werbach is an associate professor of legal studies and business ethics at The Wharton School, University of Pennsylvania. He is also the founder of the Supernova Group, a technology analysis and consulting firm. He co-led the review of the Federal Communications Commission for the Obama-Biden Transition Project. Called "one of the few policy wonks who really got it" by Wired, he helped develop the United States Government's e-commerce policy, shaped the FCC's approach to Internet issues, and authored Digital Tornado, the first comprehensive analysis of the implications of the Internet. A sought-after speaker and commentator, Werbach appears frequently in print and broadcast media including CNN, CNBC, NPR, ABC News, USA Today, The New York Times, The Wall Street Journal, and The Washington Post. His writing has appeared in Harvard Business Review, Fortune, The Industry Standard, The Philadelphia Inquirer, and Slate, among other publications. He blogs at http://werblog.com and tweets at @kwerb. Dan Hunter is an expert in internet law, intellectual property, and the application of games to public policy arenas. He is a professor of law at New York Law School and the director of the school's Institute for Information Law & Policy. He is also an adjunct associate professor of legal studies at The Wharton School, University of Pennsylvania. His research has appeared in journals such as the California Law Review, the Texas Law Review, the William & Mary Law Review, and the Journal of Legal Education. Hunter is a judge for the resolution of domain name disputes for the World Intellectual Property Organization, and is on the editorial board of numerous journals. He was one of the first scholars to examine the social significance of virtual worlds, and he co-founded the scholarly blog Terra Nova (terranova.blogs.com).


5 星
4 星
3 星
2 星
1 星


话题 回复 最后发表